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Battle group warmachine
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#Battle group warmachine plus

That plus rerolling 1’s to hit and wound and BS 4 is a killer combo. Now, that does mean you have to make him the warlord, but when taken in a Punisher he is a beast as he grants the main gun Rending.

battle group warmachine

To that point, a great combination I have found is to take Pask as your tank commander as he comes stock with the Preferred Enemy Warlord trait for he and his unit. However, the threat of overheating is very real and while the Enginseer nearby can mitigate the hull point damage, but still, a way to avoid it in the first place is preferable. The Plasmacutioner is a truly powerful tank, and one that can dish out some devastating firepower. Also, as it isn’t ordnance, you can fire it and the other tank’s weapons without having to snap fire. At a base of 120pts, it’s a bargain and an ignores cover main weapon is always a benefit. The Eradicator is actually a great choice. You can’t rely on every tank to remain in the 12″ radius though (however, that is a 24″ bubble) and so taking a tank that can operate without support. Slap a Las Cannon on it and you’ve got an affordable, mobile anti-tank/MC Russ at a reasonable price point. The Annihilator or Vanquisher is also a solid choice as the middling BS3 is mitigated and the tank is quite cheap at 135pts base. The other benefit is that you can use the Enginseer(s) to grant one of them Power of the Machine Spirit to fire on multiple targets. Specifically, a Punisher with Multi-Melta sponsons at BS 4 is a solid tank for a low points cost of 160pts per model that is a threat to multiple targets. Tanks that have multi shot weapons such as Punisher Cannons, benefit most from this upgrade. BS4 is a big buff, and for those tanks that are within range to benefit from it, will see a significant increase in their damage output (obviously). If you do want to play this formation, it packs some slick special rules. It leaves you too vulnerable to any list that has the tools to deal with armor. However, 5 Leman Russes is more than most lists want or need. If it weren’t for the massive price tag involved and a 5 tank minimum, this would be an awesome formation.

  • Steel Phalanx: If an enemy unit is Tank Shocked or rammed by a vehicle from this unit, add 1 to the strength for the ram for each vehicle after the first, or subtract 1 from the leadership check for each tank after the first for the Tank Shock check.
  • Formation Leader: Any Leman Russ from this formation within 12″ Tank Commander has BS4.
  • Battlefield Doctrines: Enemies shooting at vehicles from this formation within 6″ of the Enginseer roll 2d6 dropping the highest on the pen table which is incredible for avoiding those Explodes! results.
  • That said, if you use it you will not be disappointed, but your list will be starved for points for anything else. If it weren’t so expensive, this would be a real stand out. This formation has some awesome special rules that make it powerful but it comes at a huge price tag. Emperor’s Shield Infantry Company and Platoon. Those that aren’t blasted by their shells are crushed under their treads. Leman Russes backed with Enginseers bear down relentlessly on the enemies of the Emperor. The Armoured Company is brought to bear when the Astra Militarum needs to break through enemy lines and press into the heart of their army. Check the Tactics Corner for more great articles. This time up for review: The Emperor’s Fist Armoured Company.

    battle group warmachine

    Hey everyone, Reecius here with another article in our coverage on the Cadian Battle Group.












    Battle group warmachine